![]() ![]() In this desolate world, all lay in ruins after the gods decided they’d had enough of people being shit and had a good old fashioned Apocalypse. Your role is that of a Vagri, the captain of a caravan (called a comitatus in-game). ![]() Vagrus: The Riven Realms falls into the latter category, and it’s only because it somehow remains compelling that it gets away with it. They really on either dialled-up numbers or, worse, the dreaded random number generator – which is then deliberately skewed against you. Other games, though, are just hard for the sake of it. You’ll only overcome them either by getting good, or learning how to use what the game gives you to build the right kind of character. The good ones are designed in such a way that they are universally difficult. Soulsborne games, or (shudder) masocore games, pride themselves on it and that’s okay. ![]() At a certain point being a brutal challenge became a bizarre badge of honour for some games. Vagrus: The Riven Realms seems to pride itself on being tough, and I’m not sure it’s a good thing. ![]()
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